One of many main challenges of ramping up help for the fledgling VR business is making certain interoperability for main VR platforms. In idea, video games ought to look equivalent on each headset, however firms that optimize for one particular platform over one other could possibly wring particular benefits out of doing so. If you know the way the Oculus Rift’s lenses make content material look versus the HTC Vive, for instance, it may show simpler to optimize for these particular lenses. Sliding backwards on general compatibility, in the meantime, isn’t a purpose that serves anybody’s pursuits.
That’s more-or-less what’s occurred with AMD’s Radeon GPUs and a current Oculus Residence replace, in accordance with Tom’s . Previous to this, AMD GPUs had no downside with Oculus Residence, however afterwards, boards crammed up with complaints that VR was now ineffective. Preliminary exams didn’t isolate the difficulty, however follow-ups confirmed that everybody with the issue was working a Radeon GPU. Apparently, the issue isn’t confined to 1 single Radeon mannequin and even GCN variant; THG experiences issues with GCN 1.zero (Tahiti) 1.1 (Hawaii) and 1.four (Polaris). Textual content within the headset is being rendered like this:
THG states the replace to Oculus House is the results of an issue within the AMD driver, which I don’t agree with–in case your product works completely after which I replace my software program in a method that breaks your , I’m clearly the person who brought on the issue. Whereas it’s at all times potential that the difficulty arose as a result of my software program replace does one thing your didn’t anticipate, or that triggered a latent problem within the driver, the proximate reason for the hairball continues to be the software program replace. No matter this semantic niggle, it’s going to need to be AMD to repair the issue–Oculus has already mentioned it gained’t push any extra updates for the DK2 and that the system is now not supported.
To this point, the difficulty seems to be particular to the DK2 and AMD Radeon playing cards, however tell us for those who’ve had any bother with the headset with different GPUs (or seen the identical downside on the mainstream Oculus Rift). Whereas there have been by no means many DK2 house owners, they have been the early adopters that helped set the stage for the present platform–hopefully AMD can resolve this problem with an replace to its personal software program or persuade Oculus to repair it on their finish.
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